Some of you may have tried out Mispell once or twice. Well, it is now a browser addon for Firefox and Chrome!
It was always my intention to make it into an addon, and it is actually quite fun to use. It’s able to apply to a lot of dynamic content as well, like Twitter, or even if you’re using the Discord web client.
It does come with a few drawbacks though, mainly that websites will load slower and that it can sometimes interfere when you type on certain websites. However, it is quick to turn the addon off if you just slide the IQ to its max value, then it won’t affect your browsing at all until you turn it on again.
Check it out, and have fun!
Version 1.5 of Ditzy Dice has been released. The big new feature is modding support. This means you can create your own cards and endings. There currently aren’t any mods to download, but if you make one, feel free to get in touch!
With this update, I plan to take a break from adding any major features to Ditzy Dice for a while. There are still going to be a few minor things and bugs to fix, but there are a few other projects I want to look into as well.
Finally, as usual, many thanks to Duhad for helping me write for the new cards!
It’s been a busy month for me, and it’s not over yet, but for various reasons I thought it would be best to release version 1.4 of Ditzy Dice now. This update brings several new cards, updated illustrations (one card by Kobi-Tfs!) and endings are now unlocked once you get them, and you can see all your unlocked endings on the Collection screen. Oh, and epilogues can now have hidden dialogue options, that are only available if you have certain cards, but I haven’t been able to add too many of those yet.
Many thanks to Duhad for helping me a great deal with writing cards, and to Kobi-Tfs for the new Intelligence card art!
It’s been almost three years since my first blog post on Blushing Defeat, and 1 year since I opened up the patreon, so I thought it was high time for a couple of upgrades to the site! The menu has been moved up, all menu items are now folded into a hamburger menu on mobile and I’ve redesigned the front page to make it look a little bit more modern.
Modern web design incorporates a lot of scrolling even on large screens, which I’m not too big a fan of, but this is usually done to split longs texts into shorter, more manageable chunks, which I do like. I think I reached a good middle-ground for the front page.
I have some thoughts on bringing the blog, apps and gallery sections more in line with the front page style as well, but I think its good enough as it is for now. If you find any bugs in the new design, or something isn’t working, let me know!
Just to mention it, Ditzy Dice 1.4 is coming along as well, bringing a bunch of new cards and improvements. I hope to finish the update quite soon, but it’s difficult to know exactly how long that will take.
Version 1.3 of Ditzy Dice is out now, adding 10 epilogues with player choices for a total of 24 possible endings!
This update also brings some new game mechanics, mana, and abilities to spend that mana on. Because some people complained about dice rolling the same result, they are now much more likely to roll the same result (as likely as real dice would be)! However, rolling the same result on multiple dice now feeds into the rest of the game mechanics properly, rather than just being a boring outcome.
Many thanks again to Duhad, this time for helping me write all the epilogues!
There are a few other small changes and improvements as well, and if you want more details, check them out in the in-game Patch Notes menu.
As always, if you have any feedback, feel free to get in touch or tell me in the comments!