It turns out that there are quite a few things to think about if you want your site to be ranked highly on Google. I guess that most of it is making the site as user-friendly and relevant as possible, but I’ve been tinkering a bit with page names, emphasis and whatnot.
My goal is to have Blushing Defeat atleast show up when searching for bimbofication games, but we’ll see how that goes :)
Bimbo Holdem Poker 1.2 is finally here! It includes new features, 6 new characters and pink card backs!
In particular, one of the new features is a small note indicating what hand each player has after the showdown. This note doesn’t distinguish between hands of the same type (two players may have “full house” and one still wins because theirs is higher) but it should help when you just can’t figure out why another player won.
Three of the new characters where made by MythicalCreatureBone, one by Tfgame and one by Mistress-Gonzy. Writing for characters has been done partly by the submitting artist, partly by Araten.
The update is live now and available from the Play section.
A large part of the time I spent on Bimbo Holdem Poker was devoted to creating a good UI system. Buttons, sliders and other components had to be easy to add with code, work well within the game, and look decent. I’ve now begun porting some of that functionality to Java. So far I’m using JavaFX, which comes with many upsides, but also some downsides when it comes to implementing complex behaviour.
Does this mean I will be porting Bimbo Holdem Poker to Java? So far, I don’t know. This is a required step for doing so, but I may just use this system for something else, or nothing at all.
I felt that “Gardamuse’s Blog” wasn’t a very interesting name. It took some thinking, but I feel like “Blushing Defeat” does resonate quite well with the kind of content I usually make. Now just remains registering a domain name, and then we’ll see how far this will take us :)
I’ve now enabled comments via Disqus on blog posts. To get there, click on the title of a post, and you should be able to comment. If it works well enough, I am probably going to add commenting to a few more places as well.