Happy Valentine's Day!

14 February 2018

I hope everyone had a lovely Valentine’s day, whether by the lonesome, or with someone close.

I like this day since it is a good time to remember that however it sometimes seem, there is someone out there for everyone.

Love all of you <3

~ Gardamuse

Bimbo Holdem Poker 1.2.2: Voice Lines Browsing

19 January 2018

A long-standing feature request for BHP has been to be able to browse character “voice” lines in the Trophy Room. In version 1.2.2 this is now finally possible. The update is live now, enjoy! :D

~ Gardamuse

Search Engine Optimization

05 January 2018

It turns out that there are quite a few things to think about if you want your site to be ranked highly on Google. I guess that most of it is making the site as user-friendly and relevant as possible, but I’ve been tinkering a bit with page names, emphasis and whatnot.

My goal is to have Blushing Defeat atleast show up when searching for bimbofication games, but we’ll see how that goes :)

~ Gardamuse

Bimbo Holdem Poker 1.2

01 January 2018

Bimbo Holdem Poker 1.2 is finally here! It includes new features, 6 new characters and pink card backs!

In particular, one of the new features is a small note indicating what hand each player has after the showdown. This note doesn’t distinguish between hands of the same type (two players may have “full house” and one still wins because theirs is higher) but it should help when you just can’t figure out why another player won.

Three of the new characters where made by MythicalCreatureBone, one by Tfgame and one by Mistress-Gonzy. Writing for characters has been done partly by the submitting artist, partly by Araten.

The update is live now and available from the Play section.

~ Gardamuse

Porting UI to Java

16 December 2017

A large part of the time I spent on Bimbo Holdem Poker was devoted to creating a good UI system. Buttons, sliders and other components had to be easy to add with code, work well within the game, and look decent. I’ve now begun porting some of that functionality to Java. So far I’m using JavaFX, which comes with many upsides, but also some downsides when it comes to implementing complex behaviour.

Does this mean I will be porting Bimbo Holdem Poker to Java? So far, I don’t know. This is a required step for doing so, but I may just use this system for something else, or nothing at all.

~ Gardamuse